I find that better engineering is more consistent and reliable than the other stuff you take chances on in this game and can even compensate for lazy race day tuning. Consistent stat gains let me net several 12th-13th place finishes into my 2nd season. Off-topic as another new player: To compensate for my noobishness while I learn how to manage in and out of races I try to engineer a better car and design risky parts I never race with just so I can pass their excessively high stats to next season as the new baseline parts. It's like real life, your first season is going to be pretty rough to learn on and hopefully the second one is better. You basically average from a sample of two. If one driver with a larger bar starts outside the range of the smaller bar on other driver, then you know what you need to rough adjust it to. Some stats one driver has a small more focused bar. One trick I notice is pay attention to the difference in the bars for each driver. The tuning on camber and suspension is nothing like on Gran Turismo 6, it doesn't actually affect specific handling characteristics you simply line up sliders on a bar into sweet spots like a sort of mini-game. After a solid season of doing it you have no problem hitting 90%+ with intuition. At that point you should know which direction to go in increments. They give feedback, play with sliders a little for each stat, do another lap and bring in. I think it took me like 3 races to figure out the slider game for tuning cars, and that as soon as the car leaves the pit lane you order the driver to bring it in. Just got the game on sale at Humble Bundle a few days back and am halfway through my 2nd season, first time playing, fresh team started from ground up with difficulty slider at zero. Soon you'll build up a picture of how much to move the slider. If you gear ratios are "very poor", you'll move the slider a whole bunch, and make a mental note of if that was too much or too litte. That's a rough sketch that should illustrate the principle well enough. Next to that is great, on either side of excellent, and those "great" bands are a little bigger. The best advice I can give is to pay close attention to how big the difference is between excellent and great, between excellent and good, and so on.Īlso visualize the spectrum. The only way to find out is to do more laps. And sometimes "excellent" is 17.7 degrees / 27.7 degrees, and sometimes it's 18.4 / 28.4. Sometimes (in fact most times), the driver will come back and the downforce won't be "excellent". You need longer gears there to reach high speeds on the straights. On the other end of the scale there are very fast tracks like Italy. Very tight tracks like Doha are all about high downforce (about 18 degrees on one wing, 28 degrees on the other) and very short gears. Other thing like handling and gear ratios are things that jsut have to be learned through experience. If it's very poor, I move each slider 3 degrees.Īero is the easiest because usually you add downforce, not remove it. If it's poor, I move each slider 2 degrees If it's okay, I move each slider 1 degree. From that reference point, if downforce is great (the downforce in single-seater is the easiest example to give), I'll move the slider for each wing 0.2 degress. When I start practice I leave all sliders dead center. Okay, the "excellent" setting wil always be within the green area, but paying attention to the driver feedback is the most important.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |